{"id":487,"date":"2012-06-16T16:54:36","date_gmt":"2012-06-16T16:54:36","guid":{"rendered":"http:\/\/ncjolt.org\/\/?p=487"},"modified":"2020-06-04T20:54:28","modified_gmt":"2020-06-04T20:54:28","slug":"mdy-industries-v-blizzard-entertainment-preventing-the-use-of-software-robots-in-an-online-game-with-copyright-law","status":"publish","type":"post","link":"https:\/\/journals.law.unc.edu\/ncjolt\/articles\/mdy-industries-v-blizzard-entertainment-preventing-the-use-of-software-robots-in-an-online-game-with-copyright-law\/","title":{"rendered":"MDY Industries v. Blizzard Entertainment: Preventing the Use of Software Robots in an Online Game With Copyright Law"},"content":{"rendered":"<p>In MDY Industries v. Blizzard Entertainment, the United States District Court of Arizona had an opportunity to clarify the concept of ownership in software copyright law. The MDY court held that users of Blizzard\u2019s computer video game do not own the physical copies of the game software and thus can only load the game software into their computer\u2019s memory, subject to Blizzard\u2019s license. Several players of Blizzard\u2019s computer video game used software manufactured by MDY Industries in conjunction with the game\u2014a use prohibited by Blizzard\u2019s license. The MDY court held that, by violating Blizzard\u2019s license, these users committed copyright infringement. MDY Industries was also found liable for contributory copyright infringement. Although the MDY court stated that they were applying Ninth Circuit precedent, the court actually applied a significantly more expansive test for determining ownership.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In MDY Industries v. Blizzard Entertainment, the United States District Court of Arizona had an opportunity to clarify the concept of ownership in software copyright law. The MDY court held that users of Blizzard\u2019s computer video game do not own the physical copies of the game software and thus can only load the game software <a href=\"https:\/\/journals.law.unc.edu\/ncjolt\/articles\/mdy-industries-v-blizzard-entertainment-preventing-the-use-of-software-robots-in-an-online-game-with-copyright-law\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,21,24],"tags":[],"_links":{"self":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts\/487"}],"collection":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/comments?post=487"}],"version-history":[{"count":1,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts\/487\/revisions"}],"predecessor-version":[{"id":7843,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts\/487\/revisions\/7843"}],"wp:attachment":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/media?parent=487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/categories?post=487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/tags?post=487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}