{"id":3915,"date":"2016-02-11T12:10:15","date_gmt":"2016-02-11T16:10:15","guid":{"rendered":"http:\/\/ncjolt.org\/?p=3915"},"modified":"2020-06-04T20:53:03","modified_gmt":"2020-06-04T20:53:03","slug":"the-human-body-as-a-canvas-should-tattoos-receive-copyright-protection","status":"publish","type":"post","link":"https:\/\/journals.law.unc.edu\/ncjolt\/blogs\/the-human-body-as-a-canvas-should-tattoos-receive-copyright-protection\/","title":{"rendered":"The Human Body as a Canvas: Should Tattoos Receive Copyright Protection?"},"content":{"rendered":"<p>Permission is required when a living human being\u2019s likeness is used in a video game. But is permission from that person\u2019s tattoo artist or a company claiming to have purchased the copyright for the tattoo design, required to digitally recreate the tattoo? Solid Oak Sketches LLC (\u201cSolid Oak\u201d), a Delaware-based tattoo company, is suing Take-Two Interactive Software (\u201cTake-Two\u201d), the makers of\u00a0<em>NBA2K16, <\/em>a basketball simulation video game, in New York Federal Court for <a href=\"http:\/\/nypost.com\/2016\/02\/02\/nba-video-game-maker-sued-for-reproducing-lebrons-tattoos\/\">copyright infringement<\/a>. Solid Oak owns the copyrights to the eight tattoo designs created by three artists. Solid Oak states that Take-Two unlawfully used the images \u201cby publicly displaying the \u2026 copyrighted works without authorization.\u201d Solid Oak is seeking damages from Take-Two for incorporating the eight tattoo designs. Solid Oak paid several tattoo artists for the <a href=\"http:\/\/consumerist.com\/2016\/02\/02\/lawsuit-claims-nba-2k16-violates-copyright-for-lebron-kobe-tattoos\/\">authority to license<\/a> these designs. Neither the NBA, nor any of the players mentioned, are parties to <a href=\"https:\/\/www.pacermonitor.com\/public\/case\/10631873\/Solid_Oak_Sketches,_LLC_v_Visual_Concepts,_LLC_et_al\">Solid Oak Sketches LLC v. Visual Concepts LLC<\/a> et al.<br \/>\nThe <a href=\"http:\/\/arstechnica.com\/tech-policy\/2016\/02\/take-two-interactive-accused-of-infringing-tattoos-on-nba2k-video-games\/\">eight tattoos<\/a> are digitally rendered within the game to reflect\u00a0real\u00a0tattoos seen on\u00a0NBA players. They include\u00a0Kobe Bryant&#8217;s\u00a0crown with butterflies, DeAndre Jordan&#8217;s\u00a0shoulder scroll, Kenyon Martin\u2019s wizard, Eric Bledsoe\u2019s basketball with stars and script, and\u00a0four separate pieces belonging to\u00a0Lebron James. Solid Oak <a href=\"http:\/\/www.cbc.ca\/news\/trending\/nba-2k16-copyright-suit-tattoos-kobe-bryant-lebron-james-1.3434485\">asserts<\/a> that &#8220;[T]attoos are original works of art entitled to full protection of the copyright laws,&#8221; and that Take-Two &#8220;has been exercising [Solid Oak\u2019s] exclusive rights in their copyrights without their permission.\u201d<br \/>\nTake-Two sold more than <a href=\"http:\/\/www.reuters.com\/article\/us-take-two-interac-lawsuit-nba-tattoos-idUSKCN0VB03S\">4 million copies<\/a> of NBA 2K16 in the first week after its release last September 29th. Solid Oak asserts that Take-Two <a href=\"http:\/\/money.cnn.com\/2016\/02\/03\/media\/nba-2k-lawsuit-tattoos-video-game\/\">advertised<\/a> the use of the custom tattoos over social media as a &#8220;major feature in the game.&#8221; Solid Oak alleges that <em>NBA 2K16 <\/em>boasts about the \u201cimproved visuals, which [includes] smoother looking character models and more individualized tattoos\u201d, and that Take-Two <a href=\"http:\/\/nypost.com\/2016\/02\/02\/nba-video-game-maker-sued-for-reproducing-lebrons-tattoos\/\">profited<\/a> greatly from its new-and-improved graphics. While tattoos were used in earlier versions of the game, Solid Oak Sketches <a href=\"http:\/\/money.cnn.com\/2016\/02\/03\/media\/nba-2k-lawsuit-tattoos-video-game\/\">didn&#8217;t have the rights<\/a> to them at that time.<br \/>\nWhether tattoos are protected by copyright has not yet been concretely established by legislation, regulation, or litigation. Solid Oak acknowledges in their complaint that the issue has yet to be decided on in court due to numerous settlements preventing a final judicial opinion. For example, the high-profile case, <a href=\"http:\/\/consumerist.com\/2016\/02\/02\/lawsuit-claims-nba-2k16-violates-copyright-for-lebron-kobe-tattoos\/\"><em>Whitmill v. Warner Bros<\/em><\/a>, in which the artist who created Mike Tyson\u2019s face tattoo sued when the design was replicated without permission in\u00a0<em>The Hangover,<\/em> was settled out of court. Also, in 2012, tattoo artist, Christopher Escobedo sued video game company, THQ, alleging that it violated his copyright by reproducing, without authorization, his tattoo design on in-game likenesses of MMA fighter Carlos Condit. Like <em>Whitmill<\/em>, this was ultimately settled out of court. However, Solid Oak <a href=\"http:\/\/www.cbc.ca\/news\/trending\/nba-2k16-copyright-suit-tattoos-kobe-bryant-lebron-james-1.3434485\">claims<\/a>, &#8220;[T]he copyrighted tattoo designs fit squarely within [the] statutory definition of &#8216;pictorial, graphic, and sculptural works.&#8217;\u00a0Many legal authorities on copyright have offered support for this position.&#8221; One of Solid Oak\u2019s lawyers,\u00a0<a href=\"http:\/\/www.cbc.ca\/news\/trending\/nba-2k16-copyright-suit-tattoos-kobe-bryant-lebron-james-1.3434485\">Darren Heitner<\/a>, stated that,\u00a0without waivers, a\u00a0tattoo artist is assumed to be\u00a0the owner of his or her work,\u00a0even when\u00a0it is put on an athlete&#8217;s body.<br \/>\nSolid Oak&#8217;s tattoo artists were initially willing to license the tattoos to Take-Two for $1.1 million. However, this lawsuit was filed against Take-Two; developer, Visual Concepts; and publisher,\u00a02K Sports,\u00a0after negotiations failed. Now, Solid Oak is asking the companies to stop using the designs\u00a0completely\u00a0and pay as much as $150,000 per infringement.<\/p>\n<blockquote><p>A <a href=\"http:\/\/ndlawreview.org\/wp-content\/uploads\/2013\/05\/NDL412_crop.pdf\">central purpose<\/a> of the Copyright Act is to incentivize the creation of new works by awarding a limited monopoly over works so as to promote progress. However, some scholars assert that courts should deny copyright protection to tattoos because it could carry serious policy implications that are not present with other works of art.<\/p><\/blockquote>\n<p>One of the most significant is the potential for intrusion on individuals\u2019 basic human rights, related to the ability of the tattoo artist to control a client\u2019s freedom to make choices with respect to his or her body. This could be seen as undermining the benefits gained by granting tattoo artists copyright protection. Instead of endeavoring to determine whether tattoos meet the <a href=\"https:\/\/www.law.cornell.edu\/uscode\/text\/17\/102\">17 U.S.C. \u00a7 102<\/a> \u00a0requirements for copyright protection, or engaging in equitable balancing to determine whether granting copyright protection to tattoos would violate public policy, courts should look to the definition of <a href=\"http:\/\/ndlawreview.org\/wp-content\/uploads\/2013\/05\/NDL412_crop.pdf\">\u201ccopies\u201d<\/a> in the Copyright Act. By interpreting the definition of \u201ccopies\u201d as requiring fixation in an inanimate object and not to include the human body, a court will be able to resolve that tattoos are not copyrightable subject matter protected by the Copyright Act. <em>Solid Oak Sketches LLC v. Visual Concepts LLC et al<\/em> will hopefully aid in providing some official legal guidance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Permission is required when a living human being\u2019s likeness is used in a video game. But is permission from that person\u2019s tattoo artist or a company claiming to have purchased the copyright for the tattoo design, required to digitally recreate the tattoo? Solid Oak Sketches LLC (\u201cSolid Oak\u201d), a Delaware-based tattoo company, is suing Take-Two <a href=\"https:\/\/journals.law.unc.edu\/ncjolt\/blogs\/the-human-body-as-a-canvas-should-tattoos-receive-copyright-protection\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":3916,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[51],"tags":[],"_links":{"self":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts\/3915"}],"collection":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/comments?post=3915"}],"version-history":[{"count":1,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts\/3915\/revisions"}],"predecessor-version":[{"id":7242,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/posts\/3915\/revisions\/7242"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/media\/3916"}],"wp:attachment":[{"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/media?parent=3915"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/categories?post=3915"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/journals.law.unc.edu\/ncjolt\/wp-json\/wp\/v2\/tags?post=3915"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}